Nonetheless, if you want to go in completely blind, you might want to skip the next three paragraphs. I don’t want to spoil these for you, so I’m only going to talk about one of them. But just one of these locations in Outer Wilds contains more incredible sights and experiences than most space games do in their entire simulated solar systems. Travelling to even the most distant planet in your systems takes no longer than a minute, at which point you can suit-up, drop down through your ship’s exit hatch, and get exploring.Īnd what planets! There are about nine celestial bodies in Outer Wilds, of which five are planets. Getting into your space craft takes all of 10 seconds. The star-system is condensed in such a way that you can get a remarkable amount out of its seemingly tiny time-slice. The entire game is built around this 20-minute loop. It's a highly unusual structure, but it works superbly. From there, you’ve got another 20 minutes to continue your explorations before the sun explodes again. When the sun explodes, washing its white-hot death-rattle over your body, time suddenly rewinds back to the moment you first woke up. Your goal is straightforward: Get out there and explore! But there’s a catch: You’ve only got about 20 minutes to investigate your star system before the sun that warms Timber Hearth goes supernova, destroying everything in the entire system.Įverything, that is, except for you. You play as the newest recruit to Outer Wilds’ Ventures, a bold spacefaring organisation from the planet Timber Hearth. It’s more like a first-person adventure game that gives a polite nod to orbital mechanics. In truth, Outer Wilds isn’t really a space simulator. The answer is you get a truly fascinating game, an experiment in how much awe you can inspire in a person in the shortest amount of time. But in my opinion, Outer Wilds has the best solution yet, instead asking, 'What would happen if we took all the weird stuff in space, and crammed it into a single solar system?' No Man’s Sky takes its inspiration from pulp science fiction rather than our actual universe, delivering a deliberately gaudy galaxy to explore. Elite Dangerous uses the detail in its ships to keep you occupied on yet another long-haul cargo delivery. Everything else is just black, empty void, stretching for countless light-years at any one time.Įach space game approaches this problem in a different way. But all of these massive objects amount to about one percent of the total matter in the universe. Yes, there are stars, planets, black-holes, pulsars, asteroids, comets, nebulae, and all kinds of other things out there. One of the main problems faced by space simulators is that, ultimately, space is incredibly boring.
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